Documentation

Complete guide to using and controlling BeamCommander.

Quick Start

  1. Install BeamCommander for macOS
  2. Launch the application
  3. Configure your laser hardware (EtherDream, Helios, etc.)
  4. Set up output zones
  5. Start sending OSC commands or connect MIDI controller

OSC API Reference

BeamCommander listens for OSC commands on UDP port 9000. All commands support real-time control.

Core Laser Controls

Shape Generation

/laser/shape <string>

Set laser shape. Values: line, circle, triangle, square, wave, staticwave

Color Control

/laser/color <string|rgb>

Set laser color:

Brightness & Visual Effects

/laser/brightness <float|int>

Master brightness [0..1] or [0..255]. Alias: /laser/master/brightness

/laser/dotted <float|int>

Dot pattern intensity [0..1] or [0..255]. 0 = invisible, 1 = solid line

/laser/flicker <hz>

Visual flicker rate. 0 = disabled, >0 = flicker frequency in Hz. Alias: /laser/scanrate

Positioning & Scaling

/laser/position <x> <y>

Set laser position. Both values [-1..+1]. Individual: /laser/position/x, /laser/position/y

/laser/shape/scale <float>

Shape scale factor [-1..+1]

/laser/rotation/speed <float>

Rotation speed in rotations/sec. Negative = reverse, 0 = static

Wave Pattern Controls

/laser/wave/frequency <float>

Wave cycles across width (min 0.1)

/laser/wave/amplitude <float>

Wave height [0..1] as fraction of half-height

/laser/wave/speed <float>

Wave phase rotation speed (rotations/sec)

Rainbow Effects

/laser/rainbow/amount <float>

Spatial color distribution [0..1]. 0 = many cycles, 1 = whole shape one color

/laser/rainbow/speed <float>

Rainbow animation speed [-1..+1]. 0 = stopped, positive = forward, negative = reverse

/laser/rainbow/blend <float>

Color transition smoothness [0..1]. 0 = hard steps, 1 = smooth gradient

Movement Patterns

/move/mode <string>

Set movement pattern. Values: none, off, circle, pan, tilt, eight, figure8, 8, random

/move/size <float|int>

Movement amplitude [0..1] or [0..255]. 0 = no movement, 1 = full canvas range

/move/speed <float>

Movement speed in cycles/sec. Negative = reverse direction

Flash Controls

/flash <int>

Flash button control. 1 = press (full brightness), 0 = release

/flash/release_ms <int>

Flash release fade time [0..60000] milliseconds. 0 = instant return

Cue System

/cue/save

Arm cue saving mode (next /cue/<n> will save)

/cue/<n>

Save or recall cue slot (n = 1..16). If save armed: store current state. Otherwise: recall cue.

Saved Parameters

Not Saved

MIDI Controller Reference (Akai APC40)

Complete hardware control mapping for Akai APC40 MK2.

Setup

  1. Connect Akai APC40 MK2 via USB
  2. Launch BeamCommander
  3. Controller is automatically detected
  4. LED lights confirm active connection

Knobs (Continuous Controllers)

Top Row - Shape & Color Controls

Bottom Row - Wave & Movement Controls

Grid Buttons

The 8x5 grid provides 16 cue memory slots (using bottom 4 rows, first 4 columns):

Side Buttons

Examples

Example 1: Blue Circle with Medium Brightness

/laser/shape circle
/laser/color blue
/laser/brightness 0.5

Example 2: Moving Rainbow Wave

/laser/shape wave
/laser/wave/frequency 2.0
/laser/rainbow/amount 0.8
/laser/rainbow/speed 0.5
/move/mode circle
/move/size 0.6
/move/speed 1.2

Example 3: Flash Effect with Fade

/flash/release_ms 2000
/flash 1
# ... wait ...
/flash 0

Example 4: Save and Recall Cue

# Set up your desired look
/laser/shape triangle
/laser/color red
/move/mode figure8

# Save as cue 5
/cue/save
/cue/5

# Later: recall cue 5
/cue/5

Troubleshooting

No Laser Output

MIDI Controller Not Detected

OSC Commands Not Working

Performance Tips

Safety

Installation Guide See All Features